project

Expert mobile app Design

ROLE
UX/UI Designer
Process

Research
Survey
Interviews
Competitive analysis
Ideation
Usability Testing
Evaluation

tools
Figma
Balsamiq
Invision
Optimal Workshop
UsabilityHub
time
2019 - 7 months (created)
2025 (redesigned)
Scope
Career Foundry UX Immersion Course
"Have you ever needed expert advice but struggled to find quick, reliable answers?"

Discovery

There is currently a lack of a quick and reliable way for people to connect with experts across various fields when they need personalized advice

This leads to frustration, wasted time searching for answers, and reliance on generic how-to videos that may not address specific needs.

Hive provides a simple way to connect with experts instantly through scheduled video sessions.

Understand

To get an idea of what the users can expect from my application, I conducted a competitive analysis of two competitors: CommonGenius and The ONE.

I was able to see which competitors solve users' problems well, which ones don't, and what opportunities I could take to meet users' needs.

CommonGenius

Strengths

- Membership for a lower price
- Easy communication with sharing screens, hosting chat conversations or sending documents
- Recommended experts according to the user's profile

Opportunities

- Adding ratings and reviews for both callers and experts
- Attracting people with everyday problems Improve searching functionalities

Weaknesses

- Focused on professional's career, network
- No web app

Threats

- New apps on the market

TheOne

Strengths

- Free webinars to attract new users
- Price per minute for short advice
- Experts and callers, ratings, reviews
- Credit systems
- Ratings and review system

Opportunities

- Better marketing strategy to increase app awareness
- Develop free chat conversations with experts

Weaknesses

- Mainly focus on the expert instead of people who need advice

Threats

- New apps on the market

Research

Once I had clear ideas about what was out there, I started looking at potential users. I first conducted a survey to gather information on a large group of users quickly. Then I conducted in-person and online interviews with potential users to get in-depth information.

Survey

Multiple Users 1 Streamline Icon: https://streamlinehq.com
16 participants
Birthday Cake Streamline Icon: https://streamlinehq.com
ages 25-45
Question Help Message Streamline Icon: https://streamlinehq.com
8 questions

Key takeways :

  • Many varied domains of use
  • No particular application or website
  • Instant message and Scheduling a video call interesting
  • Instant video call not interesting

Interviews

Multiple Users 1 Streamline Icon: https://streamlinehq.com
3 participants
Birthday Cake Streamline Icon: https://streamlinehq.com
ages 30–40
Question Help Message Streamline Icon: https://streamlinehq.com
13 questions
After analyzing the notes I had taken and the audio I had recorded, I proceeded to do card sorts and affinity mapping. This part is always fun for me, as it really helps me step into my users shoes. So I sorted only the relevant information and categorized it into specific groups.

Ideation

Based on interview data, I created two user personas to highlight their goals and frustrations. I then mapped their journeys to understand their thoughts, emotions, and behaviors as they worked toward their goals. Next, I designed user flows to outline the exact steps they would take to achieve them. Finally, I conducted an online open card sorting with OptimalSort to see how users interact with the information in my application and find a better way to organize the application.

Design

With the key features, user flows, and the site map in my hands, I was able to start sketching the first screens of my application, then a mid-fidelity wireframe. Finally I designed my first high-fidelity prototype, in gray- scale, not to distract users with colors during usability testing.

Test

Once the high-fidelity prototype was ready for use, I conducted moderated remote usability testing to see how well users could complete tasks related to the key features of the application. I was able to identify two major problems which I was able to work on and improve.

Usability Testing

Multiple Users 1 Streamline Icon: https://streamlinehq.com
6 participants
Birthday Cake Streamline Icon: https://streamlinehq.com
ages 30-40
Checklist Streamline Icon: https://streamlinehq.com
4 tasks
Issue 1: (high severity)
30% got confused between the Home and the Search icons: they did not guess the differences.
Issue 2: (medium severity)
60% wondered whether all experts were displayed in the list of results, and how many people voted for the ratings.

Iterations

Based on usability tests and design best practices, I refined key screens to improve navigation, accessibility and clarity. For example, I updated the content of the home screen and search screen to clearly separate them and added star ratings to provide social proof.
Login
Login
Search results
Search Results
Booking a session
Booking a Session

Redesign

Over the past year, I came back to this project with new skills and a fresh perspective.

What Changed

  • UI Overhaul
    I redesigned the interface to improve clarity, consistency, and visual impact.
  • New Color Palette
    I went from a subdued blue to a bright yellow and black - inspired by the beehive symbol and name - to create a stronger contrast, personality and brand memorability.
  • Updated Typography
    I chose the Nunito font for better readability and tone.
  • Added Motion Design
    Subtle transitions and micro-interactions were added to support usability and create a more engaging experience.
  • Better Use of Figma
    Leveraged advanced Figma techniques, including a design system, component libraries, auto layout, and prototyping with motion for a smoother dev handoff.

Why I Did It

This project started during a UX immersion course, but after completing several additional courses in UX/UI, Product Design, and Motion Design, I wanted to push my skills further. Rather than starting from scratch, I chose to refine and elevate an existing idea — turning it into a more polished and functional product.

Prototype

What this project taught me…

Through user research, prototyping, and iterative design, Hive evolved into a solution that connects people with experts quickly and efficiently. User feedback during usability testing led to key improvements, such as clearer navigation and better expert transparency.

While further testing wasn’t conducted post-iteration, the next steps could involve A/B testing and gathering real-world user insights to refine the experience further.

This project strengthened my UX skills and ability to iterate based on user needs.